George V. Reilly

Setting Up a Pairing Workstation for Chrome and Git

[Pre­vi­ous­ly published at the now defunct MetaBrite Dev Blog.]

At MetaBrite, we believe in the power of pair pro­gram­ming. We find that pairing helps for col­lab­o­ra­tion on difficult tasks, for exploring new areas, for knowledge transfer, and for spurring each other to better solutions. I find it to be fun, though it can also be exhausting. It's not ideal for all our work—there's no value in tying up two developers on some rote task that both know well.

Last week, I rebuilt our primary pairing work­sta­tion. In its previous in­car­na­tion, we had an account for each developer. Each of us had set up some personal pref­er­ences in our own continue.

Sprints

Scrum and Agile revolve around sprints. At my previous employer, I spent two years working in one-week sprints. At my current job, I've spent another two years working in four-week sprints.

Each has their own rhythm. We ran the one-week sprint from Wednesday to the following Tuesday. Wednesday morning, we'd demo the previous week's work and we'd plan, drawing up a series of task cards, measured in hours. With a one-week horizon, you couldn't go very far off track. You can't get a huge amount done in a week either. You need to have a bigger picture in mind that transcends several weeks. We released every couple of months.

On the first continue.

The Bowling Game

There's a flamefest going on at the moment between Robert "Uncle Bob" Martin and Joel Spolsky over the value of Test-Driven Design and the SOLID principles. I find TDD valuable and I'm reading Martin's Clean Code at present.

Poking around in the links led me to Uncle Bob's Bowling Game Kata, a Powerpoint deck demon­strat­ing using TDD to score a bowling game.

Ron Jeffries has a very ugly OO im­ple­men­ta­tion and a cleaner procedural version of the Bowling Game. Digging around in the archives of his XP Magazine turns up many other ru­mi­na­tions on the Bowling Game

At Atlas, I was loaned to one group that used the Bowling Game for a continue.